In 2019 I attended an event for designers put on by Meeple Mountain: not as a designer myself, but as a curious student of games. I still remember the moment that everything changed. They were human beings who just happened to really love games-people who worked hard to make something that someone else might enjoy. Publishers and designers were no longer remote mythical creatures. When I started writing for Meeple Mountain, I suddenly gained access to a world I’d thought inaccessible. Game designers weren’t ordinary people they were names written large across splashy graphics adorning heavy boxes. On the rare occasion a friend might express interest, I’d sheepishly explain the rules as though I was violating the laws of nature. I spent hours hacking and homebrewing games with no thought that anyone, anywhere, would want to play something I made. In college I experimented with a few handmade prototypes, but I had no idea how to evolve them into something playable, much less something marketable. ![]() ![]() I didn’t know the first thing about how games were made. My childhood was filled with hastily scribbled rules, half-baked variants for existing games, and endless character designs and stories about different games that I’d never play.Įven as tabletop games started to gain popularity, it never occurred to me that I could actually be a game designer. I’ve been interested in making games for almost as long as I can remember. If you’ve ever wondered what it’s like to sign a game and have it published, read along as Ian reflects on the process that took him from an initial concept to his first Kickstarter!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |